Ridin’ the Railroad

I have a love-hate relationship with adventure modules due to the often strict plotting—railroading, in gaming parlance. At its worst, it feels restrictive and takes away the benefits a pen-and-paper game has over other media like video games, film, and books: the ability to go wherever you want and (try to) do whatever you like. … More Ridin’ the Railroad

[Fate Freeport] Giant Insect Monsters – Stinging Threats

As part of my interest in running a swords-and-sorcery Fate game, I statted up a few adversaries—starting with giant insects, because to me they are such iconic old-school adversaries. Also, I watched a lot of Harryhausen as a child, and Mysterious Island was full of giant bugs and such. (Plus they’re really easy to stat.) … More [Fate Freeport] Giant Insect Monsters – Stinging Threats

[Fate Freeport] Giant Insect Monsters – Centipedes

As part of my interest in running a swords-and-sorcery Fate game, I statted up a few adversaries—starting with giant insects, because to me they are such iconic old-school adversaries. Also, I watched a lot of Harryhausen as a child, and Mysterious Island was full of giant bugs and such. (Plus they’re really easy to stat.) … More [Fate Freeport] Giant Insect Monsters – Centipedes

Divining A Plot

I’ve always liked In A Wicked Age for its Weird Tales sword-and-sorcery vibe, and its system would make for a really snazzy pick-up game. I’m more familiar with its rules for an “oracle draw,” generating various sets of descriptions and plot elements to build ideas from. And that’s an idea I’ve ripped off for all sorts … More Divining A Plot