Divining A Plot

I’ve always liked In A Wicked Age for its Weird Tales sword-and-sorcery vibe, and its system would make for a really snazzy pick-up game. I’m more familiar with its rules for an “oracle draw,” generating various sets of descriptions and plot elements to build ideas from. And that’s an idea I’ve ripped off for all sorts … More Divining A Plot

The Art of GM Improv

So, you’ve finally got your campaign rolling; the players are diving into the plot, trying to follow-up on the mysterious death of a local acquaintance involving random power tools and a greater unbound demon. The players have finally found the info on the deceased’s underworld contact, but—what’s this! Isn’t the last name of this black-market … More The Art of GM Improv