Continuing on from yesterday, a topic somewhat related to leveling: experience, how it’s attained and how it’s balanced. The oddity I find with experience is that D&D is the only game on the market where you’re rewarded more for what you kill than what you do. It actually baffled me when I first ran across … More [d20] Thoughts On Experience
I’ve been thinking a lot about how vehicles are handled in d20 Modern. The system is definitely a step up in some cases—several systems, including White Wolf’s Storyteller system, don’t even have vehicle rules. At least, not originally, and not in the core books; they’re out there in some random Mage or Hunter supplement I … More Metagame – d20 Modern Vehicles
To be honest, I never was a huge fan of the d20 modern core classes—six of them, one centered around one of the six attributes, only 10 levels each since they’re just vehicles for prestige classes. Various aspects of them rubbed me the wrong way: they’re generic, they’re kind of dull, not much differentiates one … More Metagame – d20 Modern Classes
At one point, the game I most wanted to run was a Weird Wars knockoff using Spycraft, pandering to my history-buff nature and love of horror. It was based heavily on the old G.I. Combat (particularly the Haunted Tank) and Weird Wars comics by DC, keeping a heroic pulpiness from the comic books, and adding … More Weird War Spycraft: Firearms for World War II
When I first heard about DragonStar, it was because Reuben was touting it up as a totally awesome way to incorporate Starjammer into 3rd Edition D&D. My first thought about the game was That’s the stupidest thing I’ve ever heard of. My second thought was That’s the most amazing thing I’ve ever seen. DragonStar is … More To The Stars!
Between being sick for most of February, and Spring Break, I ended up playing a lot of STALKER recently. Perhaps too much, because at one point I got the “brilliant” idea to convert STALKER into d20-based tabletop rules using Spycraft, Gamma World, and 3.5/Pathfinder. The STALKER wiki was of great help, as were (obviously) the … More I Said Come In, Don’t Stand There!