Supernatural Horror in Gaming – Zombies! (1)

I know I haven’t been keeping up with the gaming-related articles; trying to turn that around now that I’m through listing horror films (for the moment). Zombies have had a major rise in pop culture over the past few decades: the board games Zombies!!! and Last Night on Earth, Dead Rising, Zombieland, 28 Days Later, … More Supernatural Horror in Gaming – Zombies! (1)

Badly Done Horror

I’ve been in two games where lackluster atmosphere killed any attempt at horror. Atmosphere is what makes or breaks horror; without it, there’s nothing to be afraid of. The first one was in my ex-roommate’s Shadowrun game. Our run was to infiltrate some old “mortuary” in the Projects, only we spent over half the session … More Badly Done Horror

Supernatural Horror – Lovecraft (2) The Cthulhu Game

When I last bothered to do a Supernatural Horror in Gaming post—last week’s doesn’t count—it was about Lovecraft.  I was reading a lot of Lovecraft at the time, and figured it would be the first of several posts on Lovecraft and gaming (or, rather, Lovecraftian gaming); most of all, while the tropes and recurring themes … More Supernatural Horror – Lovecraft (2) The Cthulhu Game

Supernatural Horror – Lovecraft (1) Lovecraftian Tropes

Originally, I started out writing this for Wednesday (3 February ’11), but thanks to a surprise case of Head Injury Theater and a trip to the ER, I didn’t get past the rough draft stage. Needless to say, I took the rest of the week off recovering. So, I’m splitting up the entry into three … More Supernatural Horror – Lovecraft (1) Lovecraftian Tropes

Supernatural Horror in Gaming: The Familiar Unknown

Most likely, you thought this series was dead and gone; truth be told, there’s a metric ton of horror-related parts left to (over-)analyze. I figured it would be weekly(ish) only in October through Halloween, and pop up whenever I got around to it during the rest of the year. So far, that would be the … More Supernatural Horror in Gaming: The Familiar Unknown

Supernatural Horror in Roleplaying – Playing the Players

In your standard roleplaying game, it’s in everyone’s best interest to keep the group unified and working together. That changes in a horror game. As a GM in a horror game, sowing the seeds of dissension and fracturing the group bonds is a must. You want your players to be suspicious of each other; you … More Supernatural Horror in Roleplaying – Playing the Players