Serpent’s Skull: Racing to Ruin (3) The Terrors of Taizon

The last act of module two turned out to be the shortest; surprisingly, the first part (in Eledar) was nearly as long as the race, which just seemed to buzz by in a couple of sessions. Taizon was a letdown for the players. Part of the problem was that they confused it with Saventh Yhi, … More Serpent’s Skull: Racing to Ruin (3) The Terrors of Taizon

Serpent’s Skull: Racing to Ruin (2) The Race

Leaving Eleder begins the first major railroad section of the Path—choo! cho0! Racin’ the Rails! It’s a linear segment involving a number of set-piece encounters, and however many random encounters that you choose to insert. The goal: get to the ruin (har) of Taizon before everyone else. As written, that’s not as hard as it … More Serpent’s Skull: Racing to Ruin (2) The Race