On FPSRPG Sensibilities

I get that Rapture was supposed to be the pure Objectivist paradise, and that I’m looking too seriously at mechanics designed to provide in-game resupply, but why the hell are you stocking your vending machines full of bullets and handing out gene-altering substances that promote, in their advertising no less, smashing your ideal state? Seriously, you ponder not why it went to shit, but why didn’t it go to shit sooner?

It’s like the State Department giving every citizen an Anarchist’s Cookbook, saying, “Here you go, enjoy! Oh how could we not have foreseen this going horribly, horribly wrong!”

At least the Vaults I can kind of understand. The point of their heavy arsenals was preparatory, to be used against the Mutant Red Bastards who were probably sitting around in everyone’s houses topside soaking up the gamma rays; the Vaults were screwed up, but they went the opposite direction from Rapture’s libertarianism, and Overseers kept a firm grip on their citizens’ freedoms. Though you’d think that the Overseers might have immediately noticed some potential long-term problems, like the severe overcrowding, or the 2:1 ratio of narcotics to food, or the live panther.

Regardless, if you’re ever asked to join some secluded ideological bunker system to escape the oppression/destruction of modern society, which may or may not involve lots of firearms or robots or inane traps or super-power genetic modifications or strange agricultural experiments on the edge of the desert… my experiences from video games says, “Run like hell away from that death-trap.” Trust me, you’re better off living with the parasites and the mutants.


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