Dark Legacies – "the definitive d20 low-magic setting"

One of the most interesting games to come out of this end-of-d20-run cycle is a complete unknown done by Red Spire Press, called Dark Legacies. Dark Legacies gives off a strong Warhammer/40k vibe, and this isn’t just based off the title alone (Dark Legacies, Dark Heresy). It’s gritty, low-magic dark fantasy. It’s a post-apocalyptic Earth overrun with demons and the Abyss. It’s set in Europe. It’s heavily illustrated by Games Workshop artist Adrian Smith. And it’s got a guy in what looks like heavy/powered armor on the front cover.

From the bio blurb:

Dark Legacies is a fresh new dark fantasy campaign setting and low-magic ruleset. Stylish and gritty, Dark Legacies gameplay is enhanced by the illustrations of industry-leading artists, including Adrian Smith and Ed Bourelle. In addition to a fully detailed world, Dark Legacies provides comprehensive rules oriented toward a mature and intense game experience, making it the definitive d20 low-magic setting.

Dark Legacies is set on Earth, thousands of years after an apocalypse sent the world spiraling into the eternal night of the Abyss. The intervening millennia have seen that world scoured by demons, populated by mysterious races of unknown origin, and eventually reclaimed by humanity as the Reversion pulled it out from its dark prison. The sun rises once again on an Earth that now lingers halfway between the mortal and demonic planes.

On this reborn Earth, unnatural creatures terrorize the wild lands, practitioners of demonic magic threaten the foundations of society, humans and nonhumans alike pile upon one another in polluted and overpopulated megacities, and adventurers explore ancient and afflicted territories, where they battle for coin, for knowledge, and for glory. And always, the people of the new Earth are wary of the demon threat lying beyond the horizon, where a perpetual storm front marks the entrance to the ever-waiting Abyss.

Dark Legacies was nominated for two ENnies: Best Campaign Setting and Best Art. That’s saying something, especially since Red Spire hasn’t existed for terribly long. I wouldn’t mind seeing what’s in these things–Warhamster isn’t really my thing–but it sounds interesting enough that I’d like to see a hard copy. There’s some tantalizing preview .pdf’s on the website, but that’s it.

Currently, they’ve only released two books in the line: the Player’s Guide, charting in at 144 pages and $25.95, and the Campaign Guide, at 160 pages and $26.95. You can read all about them on the Red Spire website.

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